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CS: GO has been around for quite some time now, but only towards the end of 2013 did the multiplayer-only first-person shooter enter the mainstream in terms of popularity. 2014 saw several huge eSports tournaments organized with the help of Valve, not to mention plenty of new maps and goodies for players.There's no catch - it's a pretty awesome deal!We're reviewing Thermaltake's "Tt eSports Metal Caps" accessory today, a collection of mechanical keyboard keycaps to provide a sturdier, more resolute feel to key presses.The Counter-Strike: Global Offensive developer team is certainly making things interesting for the CS:GO community. Last time, Valve had tweaked the pistols to rebalance and make as many guns usable in competitive play. In its latest patch, they have changed quite a lot of things particularly in the maps.He's in jail now—for stealing credit card data, not cheating. However, the view that the “competitive spirit” of CS:GO was being corrupted by skins was far from the opinion of the majority. Indeed, fans of professional CS:GO would purchase skins to enjoy spectatorship in a new way, while those looking to increase the value of their in-game inventory began to watch and enjoy professional CS:GO.

Furthermore, ESL UK was selling merchandise on its stand in the eSports area, from T-shirts to team jerseys.

Do the guns fire the same? Do teamies still choose to blind you via many a poorly thrown flashbang? The latter holds true, but as for the core game mechanics, I’m afraid that I am not pro enough to truly know if spray patterns, recoil, etc really differ to that of Source. I can tell you that the old weapons all feel similar to the way they did in CSS, but their sounds, look and animation have changed. Rifle selection has remained the same, but a couple of new weapons have been thrown into the mix.The only problem that comes to mind is that some of the really amazing professional players choose to play on these casual servers too. Sure, I’m used to it because I played CSS for years and I know some players can pull off the unimaginable. However, I can only imagine the feeling of rage a new player experiences when he has died a hundred times before he has even seen his enemy. “Let me just walk through this door…” *DIES* “Alright that sucked I think I’ll go this way…” DIES “OMG maybe I’m using the wrong weapon! I’ll just buy this…” DIESCS: GO remains one of the top games in the world, and it all began with what seemed to be a minor addition. This just goes to show that sometimes the most complex problems have the most simple solutions.The major difference with the Cloud II against its predecessor is the introduction of an in-house designed DSP, responsible for processing virtual surround at 7.1 channels; the original cloud delivered a strict stereo output and was connected via two 3.5mm jacks. Kingston's new Cloud uses a single, 4-pole 3.5mm jack (left output, right output, mic, ground) that connects to the DSP (Digital Signal Processor, basically an in-line sound card), which then attaches to the host via USB. The DSP is tasked with processing the audio, including mic input.My next dealer admits that he perhaps goes a little overboard with his CS:GO trading. When you buy a "key" to open a weapons case in Global Offensive, you're presented with a spinning gambling dial, which flicks around until it eventually lands on your winning weapon.Since then, his CS:GO trading has involved finding expensive weapons in cases, trading them for more and more expensive weapons with other users, and then plugging all that money back into more cases.This is Crown: a new map for Counter-Strike: Global Offensive nine months in the making. After over 100 substantial revisions across those nine months, Crown is nearly finished. It was designed with two goals: to make CS:GO's hardcore fans happy while disrupting GO's stagnant competitive map pool. It's inspired by classic maps like Dust2 and Inferno. But it's built to be even better. Just as CS:GO is a new evolution for the Counter-Strike franchise, Crown is a map which seeks to learn from the best and build upon the principles that have kept Dust2 and Inferno in competitive play for more than a decade. At heart, a map is an idea. Great maps conjure singular, iconic images in our minds. Dust2: the sandy desert village. Inferno: a labyrinth of grainy alleyways. Nuke: a towering facility. These places do not exist except in-game and in our collective consciousness. If you’ve got a decent number of bullets left in your magazine and think an enemy is close, don’t start reloading and get caught with your pants down. Reloading takes time, and you should only do it when you think you’re safe from enemy fire. If you run out of bullets in a firefight, switching to your pistol is going to be much quicker than trying to reload mid-fight.

“With us, people cash out the money they are getting from each sale. Some can make a lot of money out of it,” he explained. New Counter-Strike skins are rewarded randomly, earned by completing challenges, or bought through the Steam Community Market—and every day, between 10,000 to 15,000 items are exchanged on OPSkins’ site. Some of those items sell for thousands of dollars. The most expensive item, a virtual knife, sold for $5,000.

The Steam Inventory integration is the big addition to this update. This jackpot system is growing in popularity exponentially and some of the biggest streamers on Twitch concentrate primarily on betting on these sites instead of actually playing the game now. Some streams will advertise the gambling quite heavily when it’s done, either for the reaction when losing (or winning) or for the excitement of gambling itself.When I decided to work with this company in Korea about 5 years ago, they were really insistent on going down the free-to-play route, because they thought that free-to-play was the emergent thing. They were saying free-to-play would be the future, and all games would be free-to-play.Then in come the tournaments. Gaming competitions of yesteryear saw inconsistent prize pools of $10 - 150k for games like Quake, Counter-Strike and Alien vs. Predator, whereas we're now seeing the dawn of million dollar events and consistency enforced by the developers themselves.

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